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Fire Emblem: Fortune's Weave Part 3: Salvation Complete Walkthrough

The final battle against Balor and the conclusion of the time-traveling epic

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Part 3: Salvation Overview

Part 3: Salvation is the climactic finale of Fire Emblem: Fortune’s Weave. After the war phase of Part 2, the Heroes launch their final assault on Balor’s stronghold to end the demon god’s threat once and for all. This is the culmination of all four Hero paths, combining the story threads, character arcs, and tactical challenges accumulated throughout the game.

This walkthrough covers the Salvation phase, providing chapter guidance, strategy tips, and story completion for the final confrontation.

Major Story Developments

The Final Assault Plan

The unified Heroes devise a multi-pronged assault on Balor’s fortress. Each Hero leads a division, and the assault is coordinated across multiple fronts to divide Balor’s forces.

Character Arcs Converge

Part 3 brings closure to all four Hero storylines:

  • Cai — Confronts the truth about his father’s imprisonment and the political machinations behind the Games
  • Dietrich — Faces his Fódlan heritage and the meaning of strength beyond combat
  • Theodora — Redefines Saramis’s place in the post-war world and the role of faith in society
  • Leda — Achieves vengeance against her father’s killer while finding something beyond revenge

Eshmel’s Role

The soul charged by Sothis—framed as Eshmel—takes center stage in Part 3. This avatar-like figure leads the player-aligned forces and must make critical decisions that affect the outcome of the final battle.

Salvation Structure

Section 1: The Gathering Storm

The Heroes prepare for the final assault. This section mirrors Part 2’s preparation chapters but with the weight of everything riding on the outcome.

Section 2: The Assault

Multi-front assault on Balor’s fortress. Each section presents unique challenges and objectives.

Section 3: The Confrontation

Final battle with Balor. The structure differs from standard chapters—this is a multi-phase encounter requiring different strategies across phases.

Chapter Guide: Salvation Phase

Section 1: First Section

Salvation 1: The Council of War

Objectives and Overview

Final strategic planning before the assault. All available characters participate in the war council, and the player makes key decisions about division assignments.

Available Units

Full roster from Part 2, minus any characters who died:

  • Bertrand — Now a full unit (was guest in Part 2)
  • Orchel — Joins automatically (complete Paralogue in Part 1 for full availability)
  • Talimun — Joins automatically (complete Paralogue in Part 1 for full availability)
  • Anatolia — Joins automatically (complete Paralogue in Part 1 for full availability)
Critical Note

If you completed a Flame Lord’s Paralogue but NOT their Part 1 path, that character appears in Part 3 in “limited” capacity—as a battle unit only, without story access or Support conversations.

Salvation 2: Preparation Day

Objectives and Overview

Last chance for preparation before the assault begins. This chapter focuses on:

  • Final Support building
  • Class certification
  • Equipment optimization
  • Character conversations
Strategy Tips

This is your last opportunity to:

  • Push Support to 3S for any characters you want to recruit
  • Certify units to Advanced classes
  • Stock up on healing items and Blaze management supplies
  • Trigger any remaining Support conversations

Section 2: Second Section

Salvation 3: The Eastern Gate

Objectives and Overview

Cai leads the eastern division in an assault on Balor’s outer defenses. This chapter tests the positioning and coordination skills developed throughout the game.

Key Units

Cai’s division with support from cross-route characters.

Strategy Tips
  • Focus on breaking through the outer gate
  • Use Cai’s wide-area Blaze Arts against clustered defenders
  • Protect support units from flank attacks

Salvation 4: The Western Wall

Objectives and Overview

Dietrich leads the western division in a simultaneous assault. This chapter emphasizes mobility and warp-based tactics.

Key Units

Dietrich’s division with support from cross-route characters.

Strategy Tips
  • Use Dietrich’s warp mobility to bypass strongpoints
  • Eliminate enemy Heroes quickly to reduce resistance
  • Coordinate timing with the eastern division

Salvation 5: The Northern Approach

Objectives and Overview

Theodora leads the northern column through mountainous terrain. This chapter features difficult terrain and ambush encounters.

Key Units

Theodora’s division with her veteran retainers.

Strategy Tips
  • Account for terrain movement costs
  • Watch for ambush units in mountain passes
  • Use Theodora’s command abilities to coordinate retainer formations

Salvation 6: The Southern Push

Objectives and Overview

Leda leads the southern force through forested territory. This chapter features forest combat and sniper ambushes.

Key Units

Leda’s division with her musical combat style.

Strategy Tips
  • Use forest terrain for ambush positioning
  • Protect against bow-wielding enemies in the trees
  • Utilize Leda’s buffs to enhance ally effectiveness

Section 3: Third Section (Final)

Salvation 7: The Inner Fortress

Objectives and Overview

All four divisions breach Balor’s inner fortress. This chapter unites all playable units in the largest battle of the game.

Key Units

Full deployment of all recruited, surviving characters.

New Unit

Centurio — Joins after completing the quest “Rescue Centurio”

Strategy Tips
  • Divide forces between the two fortress entrances
  • Prioritize protecting support and magical units
  • Use combined Blaze Arts for maximum damage on elite enemies
  • The Blaze Gauge will be under heavy strain—manage carefully

Salvation 8: The Throne Room

Objectives and Overview

The Heroes confront Balor in his throne room. This is a multi-phase boss encounter unlike any standard battle.

Phase 1: The Demon God Awakens

Balor’s initial form attacks with powerful magic and physical combos. Key strategies:

  • Use physical attackers to deal damage during spellcasting
  • Watch for area-of-effect attacks marked on the ground
  • Keep HP high—Balor hits extremely hard
Phase 2: The Transformation

Balor transforms into his true form. This phase introduces:

  • New attack patterns
  • Minion spawns throughout the battle
  • Environmental hazards in the throne room
Phase 3: The Final Strike

The Heroes combine their strength for a final assault. Key requirements:

  • All four Heroes must survive to this phase
  • Eshmel must be positioned correctly
  • Combined Blaze Arts from all Heroes
Critical Story Moments

The final battle includes dialogue choices that affect the ending. Key decisions determine:

  • Whether Balor is sealed or destroyed
  • The fate of Sothis and Fortuna’s power
  • Character epilogue outcomes

Character Availability in Part 3

Full Availability (Completed Path + Paralogue)

CharacterRequirementNotes
All four HeroesComplete Part 1 pathAutomatic
BertrandComplete Paralogue + PathFull unit
OrchelComplete Paralogue + PathFull unit
TalimunComplete Paralogue + PathFull unit
AnatoliaComplete Paralogue + PathFull unit
CenturioComplete “Rescue Centurio” questJoins in Salvation 7

Limited Availability (Paralogue Only)

CharacterRequirementNotes
Any Flame LordComplete Paralogue but NOT PathBattle unit only, no story/Supports

Unavailable (Died in Part 2)

CharacterDeath ChapterImpact
AswanWar 3Cannot appear in Part 3
TahoniaWar 3Cannot appear in Part 3
KlapkaWar 6Cannot appear in Part 3

Before Entering Part 3

  1. Ensure all four Heroes are alive — Required for the true ending
  2. Complete all four Part 1 paths — Maximum character availability
  3. Finish all Paralogues — Unlocks full versions of Bertrand, Orchel, Talimun, Anatolia
  4. Raise Support globally — Cross-route Support building maximizes your roster options

Final Equipment Check

  • Weapons: +5 or forged weapons on all primary combat units
  • Healing: 10+ Vulneraries or equivalent healing items per unit
  • Buffs: Temple Row blessings active before the assault
  • Blaze Management: Understand each Hero’s Blaze Art cost

Support Priorities

Focus on Support with:

  • Characters you want epilogue conversations with
  • Cross-route characters you haven’t built with yet
  • Any character approaching 3S for recruitment

Endings

Fortune’s Weave features multiple endings based on:

  • Which Heroes survived
  • Story choices during the final battle
  • Paralogue completion status
  • Character Support levels

Best Ending Requirements

  • All four Heroes alive
  • All Paralogues completed
  • All four Part 1 paths completed
  • Eshmel survives
  • Correct dialogue choices in Salvation 8

Return to the Guides Hub for all Fortune’s Weave walkthrough resources.

FAQ

Frequently Asked Questions

Quick answers grounded in what Nintendo has revealed so far.

What are the requirements for the best ending?

The best ending requires all four Heroes alive, all four Part 1 paths completed, all Paralogues completed, Eshmel surviving, and correct dialogue choices in the final battle.

Can I still get a good ending if a Hero dies in Part 2?

You can still complete the game, but the ending will be altered. All four Heroes surviving is required for the true ending.

What happens if I only completed one Part 1 path?

You will have limited character availability in Part 3. Some characters will only appear in 'limited' capacity—as battle units without story access or Support conversations.

How do I unlock Centurio in Part 3?

Complete the quest 'Rescue Centurio' before Salvation 7. Centurio will then join your army for the final battle.

What is the difference between full and limited character availability?

Full availability means the character is fully recruited with story access and Support conversations. Limited availability means they appear as a battle unit only, without story scenes or Supports.

How do the four Heroes combine for the final attack?

In Phase 3 of Salvation 8, all four Heroes must be positioned correctly to combine their Blaze Arts for the final strike against Balor. Each Hero provides a different element of the combined attack.