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Fire Emblem: Fortune's Weave Part 2: War Complete Walkthrough

The conflict escalates as all four Heroes unite against Balor's forces

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Part 2: War Overview

Part 2: War marks a dramatic shift in Fire Emblem: Fortune’s Weave. After the Heroic Games conclude and the truth about Balor’s resurrection becomes clear, all four Heroes—Cai, Dietrich, Theodora, and Leda—unite their forces to confront the demon god’s growing threat. This is no longer a tournament; it is a war for the survival of Dagda.

This walkthrough covers the war phase of Fortune’s Weave, providing chapter guidance, unit management tips, and story progression for all four Hero paths converging into the shared Part 2 experience.

Major Story Developments

The Truth About Balor

Part 2 reveals that the Heroic Games were manipulated from the beginning. Balor, the demon god sealed by Sothis centuries ago, orchestrated the tournament to weaken potential heroes before his revival. Now awakened, Balor’s forces march across Dagda, and the four Heroes must put aside their individual quests to face this existential threat.

The Four Heroes Unite

For the first time, characters from all four routes come together in a shared army. This creates unique tactical opportunities:

  • Combined Unit Rosters: Access characters from all four Hero paths
  • Cross-Route Supports: Build Support with characters you may not have raised on your current route
  • Unified Command: Lead a larger army than any single Part 1 route offered

The War Phase Structure

Unlike Part 1’s calendar-based preparation loop, Part 2 follows a more linear war narrative. Chapters alternate between:

  • Major Battle Chapters: Large-scale confrontations with Balor’s forces
  • Intermission Chapters: Preparation, character conversations, and story development
  • Special Operations: Smaller-scale missions with specific objectives

Chapter Guide: War Phase

Chapter War 1: The Storm Gathers

Objectives and Overview

The war begins with a desperate defense. Balor’s advance forces catch the unified Heroes off-guard, and the first battle is a defensive action to protect civilians evacuating from a border town.

Key Units

All available Heroes and their starting parties converge. Key additions:

  • Bertrand — Joins as a guest unit (full unit in Part 3)
  • Combined army from all four routes

Strategy Tips

  • Focus on protecting evacuation routes rather than killing all enemies
  • Use cavalry units for mobile civilian protection
  • Position Heroes with high Blaze Arts on choke points

Chapter War 2: The Fall of Caelus

Objectives and Overview

The enemy captures the strategic city of Caelus. This chapter presents a difficult offensive operation to retake the city.

Key Units

Full unified army available. New unit available:

  • Creek — Joins after defeating him on the battlefield (requires “My Late Sister’s Accessory” Subquest completion in Part 1)

Strategy Tips

  • Split forces to attack from multiple directions
  • Use magical units to counter armored enemies in the city
  • Watch for ambushes in narrow city streets

Chapter War 3: The Price of Victory

Objectives and Overview

A pyrrhic victory after the fall of Caelus. This chapter focuses on retreat and preservation rather than aggressive expansion.

Key Units

  • All units that survived Chapter War 2
  • Aswan and Tahonia — Appear as guest units (may die if not protected)

Critical Warning

Aswan and Tahonia can die during this chapter if left unprotected. Ensure at least one unit guards each guest unit position. Their survival affects Part 3 availability.

Strategy Tips

  • Designate specific units as guest unit protectors
  • Prioritize retreat routes over kills
  • Use Fortuna’s Blessing liberally to save critical units

Chapter War 4: Gathering Strength

Objectives and Overview

An intermission chapter focused on reorganization. This is a preparation phase before the next major offensive.

Available Activities

  • Support Building — Focus on characters you haven’t raised Support with yet
  • Class Certification — Use this downtime for certification exams
  • Equipment Management — Upgrade weapons and restock items
  • Story Conversations — Trigger important character dialogues

Chapter War 5: The Dragon’s Lair

Objectives and Overview

Discovery of Balor’s primary fortress. This chapter is a reconnaissance mission that turns into a full assault when the Heroes are discovered.

Key Units

Full army with preparation from Chapter War 4.

New Features

  • Introduction of dragon-type enemies
  • Environmental hazards in the fortress
  • Limited deployment options (choose 12-14 units)

Strategy Tips

  • Bring anti-armor units for dragon enemies
  • Use ranged units to eliminate threats before melee engagement
  • The Blaze Gauge management is critical—dragons hit hard

Chapter War 6: Shadows of the Past

Objectives and Overview

Revelation of connections between Balor and the events of Fire Emblem: Three Houses. Story-focused chapter with important lore revelations.

Strategy Tips

  • This chapter has fewer combat encounters
  • Focus on dialogue choices that affect Support with key characters
  • Watch for story-locked recruitment opportunities

Chapter War 7: The Final Push

Objectives and Overview

Preparation chapter before the assault on Balor’s throne. Last chance for equipment upgrades, Support building, and certification.

Critical Decision Point

This chapter determines which characters will be available for the final Part 3 assault. Ensure:

  • All desired characters have sufficient Support for recruitment
  • Key units are certified to preferred classes
  • Equipment is optimized

Chapter War 8: The Siege of Balor’s Fortress

Objectives and Overview

The climactic siege battle. This is the largest battle in the game up to this point, with multiple objectives across a large map.

Key Units

Full deployment of all recruited characters.

Strategy Tips

  • Divide forces into objective groups
  • Protect support units from enemy counterattacks
  • Coordinate Blaze Arts for maximum efficiency
  • Save Fortuna’s Blessing rewinds for the final push

Important Units in Part 2

Guest Units Who May Die

UnitChapterDeath ConditionPart 3 Impact
AswanWar 3Not protectedUnavailable in Part 3
TahoniaWar 3Not protectedUnavailable in Part 3
KlapkaWar 6Dies in battleUnavailable in Part 3

Automatic Join Units

UnitJoin Condition
Hong HuaAutomatic in Prologue and Part 3
TroyAutomatic in Prologue and Part 3
CreekDefeat in battle + Subquest completion

Support Priorities

Before entering Part 2, ensure you have raised Support with:

  • Characters you want to recruit permanently
  • Characters needed for Paralogue unlocks
  • Cross-route characters you haven’t built Support with yet

Class Certification Priorities

Prioritize certifying:

  1. Your primary Hero to Advanced classes
  2. Support units to healing/utility roles
  3. Anti-armor units for dragon encounters

Equipment Stockpiling

Stock up on:

  • High-quality weapons for all unit types
  • Healing items and Vulneraries
  • Blaze Gauge management items
  • Fortuna’s Blessing charges from Temple Row

Part 2 to Part 3 Transition

What Carries Forward

  • All Support levels (global)
  • All recruited characters (if alive)
  • Equipment and inventory
  • Class certifications
  • Renown level

What Resets

  • Calendar (Part 3 has new timing)
  • Chapter-specific story flags
  • Deployment rosters (fresh selection in Part 3)

Return to the Guides Hub or continue to Part 3: Salvation for the final chapter of the story.

FAQ

Frequently Asked Questions

Quick answers grounded in what Nintendo has revealed so far.

How does Part 2 differ from Part 1?

Part 2 shifts from the tournament structure of Part 1 to a war narrative. All four Heroes unite into a single army, and chapters alternate between large-scale battles and preparation intermissions. The calendar-based preparation loop is replaced by a more linear war story.

Can I recruit all characters in Part 2?

Part 2 combines rosters from all four routes, but some characters remain route-exclusive. Cross-route Support building in Part 1 helps maximize recruitment options in Part 2.

How do I prevent Aswan and Tahonia from dying?

Designate specific units to guard each guest unit position in Chapter War 3. Do not leave them undefended—they will die if enemy units reach them.

What happens if Klapka dies?

If Klapka dies in Chapter War 6, he will be unavailable in Part 3. Protect him during that chapter's battle.

Does my Part 1 choices affect Part 2?

Yes. Support levels, recruited characters, completed Paralogues, and Subquest completion (like "My Late Sister's Accessory") all carry forward and affect Part 2 availability.

How do I prepare for the dragon enemies in Chapter War 5?

Bring anti-armor units with effective weapons. Dragons have high defense but are vulnerable to magic and effective-weapon attacks. Ensure your Blaze Gauge management is solid—they hit hard.